February 3rd (Week 2)

This week I created a character and some movement. The character I could not find the best reference image for what I was trying to create, so I used a multitude of reference images to create a pixel mage. The movement was relatively simple I used unity's built in controls scheme to allow the character to move vertically and horizontally. when the WASD keys are pressed the character has a force act on him which moves him in that direction. Once I create a few more sprites of the pixel mage I can make him animate when he is walking. I hope to have the mouse control where his projectiles will shoot, but will have to figure out a way to blend that with the movement animations as well. The character also has a changeable speed variable and I also have to figure how to fix a bug where the camera will sometimes spin, which I think is caused by the rigid body rotating in unity and the camera is attached to it which causes the camera to rotate with the player's body. Next week I will try to get a projectile working and hopefully shooting where the player's mouse is.

Example 1: Placing the character in unity to check for scale compared to tiles

Example 2: Debug code to check for wall collision (so player can not walk through walls)

Example 3: Creating the character in aseperite

Example 4: Character variation just some simple color changes, detail, and shadows

Example 5: Movement code which allows the player to move around
1

2

3

4

5

Comments

Popular posts from this blog

February 3rd (Week 1)

9/15/20 (week 2)

10/9/2020 (Week 5)