This week I created a character model which will be used as the enemy as well. (It will save a lot of time just making one humanoid character model and rigging it in the end so they can share the same animations as well). It took a lot of research to find guide on creating a character model as well as one that could be rigged to have animations and colliders added later. I also spent a lot of time trying to find the correct design that I liked that I think could blend well with the game later without looking too out of place while still matching the theme of the terrain and environment.
Image one the final product of what I have achieved for the week.
Image two the early stages of filling out the body portions.
Image three is the side profile of the body.
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| Image 1 |
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| Image 2 |
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| Image 3 |
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