This semester I am going to try and finish a few games and practice on other aspects of programming and modeling. This first project I am working on is a 2-D game and I am going for a pixel art style so it should be easier to animate and create items for the game. This first week I watched a tutorial got a nice pixel editor and started creating a tiles to use for the game. I created tiles that are repeatable without showing too much of a pattern. This helps make levels easier because I am able to reuse textures and make maps without putting in too much effort. I also created dungeon walls which are also repeatable. I then opened unity and started creating a tilemap which is a built in unity function which allows me to place down the new tiles I created on a grid and snaps them into place allowing for a quick map editor. I am just creating a small level to test mechanics and get the core gameplay functions working. I hope to create a few levels and have a dungeon crawler rogue lite game. A great example of a similar game would be enter the gungeon.
Example 1: Creating the tiles and walls in aseprite a pixel editor
Example 2: A closer view of the repeatable tiles
Example 3: A example of what the levels will look like
Example 4: Test level in unity
Example 5: showcasing the built in grid lines for snapping in unity
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