February 19th (Week 4)

This week I created an enemy model, which I am probably going to change, but its okay to use for a place holder right now while I figure how to make the enemy AI search a room for the player. I will probably make the enemy shoot at the players position, but add a delay so the player has time to avoid incoming fire from the enemy. The enemy model was originally going to be a skeleton, but since I am not that great at creating pixel art I ended up with a ninja instead. I also worked on the direction shooting system which will make it so the player will shoot wherever the mouse is, where as before the shooting was just the same direction only moving to the right. I also cut the staff in half so that when the players mouse is going to the left it will switch hands and not make the whole character model have to switch views. I also imported the enemy into unity and will start researching how to create an okay enemy script. I think it will be a lot less complicated unlike the 3d game which had a lot of bugs. Hopefully this enemy script will be a lot better. I plan on having just a couple enemy types with one just doing damage on collision and the others shooting projectiles similarly to the players own shooting mechanic.

Image 1: The code for the direction shooting point of the wand.

Image 2: Creating the enemy character

Image 3: Importing into unity

Image 4: Creating the original skeleton model

Image 5: Creating a wand so the direction shooting isn't clunky

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