February 11 (Week 3)

Worked on the projectile systems for the game. I created a simple version just to get the projectiles started and to see how they looked. I think i will additionally add a sprite sheet so the orb animates as its moving as well. I created the orb in asperite and then went into unity and created a code for shooting projectiles. Later I will add a empty object which will allow the object to follow the players mouse which will also control the players hand position and will turn them based off of the direction of the empty fire point. I also created a force to act on the orb so when it fires it will move whichever direction it is shot in. I might have come up with a solution for the orb hitting the player causing the camera to spin. The orb will also destroy itself when it hits anything with just a simple collision checker. Next week I plan on polishing the aiming and firing system and working on some animation to make the game look better. Then I will try to implement some enemies and then create a few levels to test the game.

Image 1: Projectile code which causes the force to act on it

Image 2: Testing the orb in unity to see if it moves and disappears on impact(it does)

Image 3: Code to instantiate projectiles at the fire point

Image 4:  Creating the orb in asperite
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