February 26th (Week 5)
This week I worked on animation cycles for the character turning, updated the movement code, updated the shooting code, and created a running animation. First I started out in asperite again and had to create a sprite based on each direction so simply 8 sprites for each direction including diagonals. The character animation will play frame by frame of each direction which will create the illusion of turning. The character will also have a walking animation based on each direction which will look a little different for each way the player moves. This will be controlled in unity by a blend tree which takes the input of the player and will output the animation based on their direction. I also updated the movement code which will now use the animator function which can access the blend trees to update the players animation instead of doing it by code. I also fixed the shooting code which now shoots based on the direction of the cursor instead of just one direction and will also have to cre...