This week I finished up the character model added the feet hands and head. I also started the process of some of the bone rigging which will help me create animations for the character and enemies. The process of creating hands with five appendages took an insane amount of time to try and create and I finally got a look that I can be satisfied with my current abilities for now. It took a lot of time to create the mesh and get it looking somewhat normal. I could still smooth out the mesh or subdivide it, but I think with texture and clothing the character models will look better with the harsh edges and will be fine once the box colliders have been added. They should also be perfect to just add colliders for the head torso legs and arms which could all have different damage variables when hit by an arrow.
Image 1 Added the bones which will affect the character mesh and started the parent process so the body will act in specific motions when parts of the body are moved
Image 2 The final image of the adding the hands, feet, and head
Image 3 Added a skin tone for the character.
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