September 27th Week 2

This week I created a bone rig for the bow. This allows the bow to be animated when the string is drawn back. I put constraints on the top of the bow and it allows the bow to bend when the string is drawn which when imported to unity will allow me to animate the bow when firing. I also figured out how to get the arrows shooting properly and stick to objects. I put much more coding into this week and I may polish some more. I am hoping next week I will be able to implement a turn and round system allowing the players to take turns firing at each other. I may also have to redesign the map based on what how my code interacts currently. A lot of progress was made for the firing mechanic this week though which is great. I also got the animations working in unity which makes the arrows firing look so much better. I need to fix the clipping of the bow with the player camera and probably add a fire rate next week as well.
1

2

3

4


Image 1 I am creating key frames for the bow string being drawn back to create an animation 

Image 2 I created the bone rig on the bow that makes the rest of the bow draw back with the pull of the string.  

Image 3 An image of the arrows sticking to a temporary wall. 

Image 4 Adding inverse kinematics to a ik bone on the bow rig.

Comments

Popular posts from this blog

February 3rd (Week 1)

9/15/20 (week 2)

10/9/2020 (Week 5)