September 20th First week

I decided to post my first blog post a little late just to make sure I could polish more of my game. For the first week I decided to start with map development and so I started in blender by creating a low poly map which I have also taken many pictures of the process. I then imported my models into unity and started creating a scene. I also created a couple of cliff models so when the game is running they will randomly move to make shooting the other player more difficult. I created a model for my characters bow and arrow in blender and also imported those assets into unity. I then added a script for my character that would instantiate an arrow and cause it to travel at a variable speed. The arrow however did not face the direction of the camera when shooting so I had to later fix the mistake.


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Image 1: Image one is the first creation of the map in blender.

Image 2 : Image 2 is the second iteration of the map which was created so the players would have mountains surround them 

Image 3: The third image was a cliff I created so that the player would have a more difficult time to hit the other player.

Image 4: Image 4 is given color and then imported to unity and a scene is created.

Image 5: The last image is the very first mountain peaks i tried to recreate in the fourth image.




                             




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