November 21 (week 9)
Worked on getting the bones all finished up for the character/enemy model and it came out pretty well. Also created some clothes on the recommendation of Mr. Frisby. The bone works are more complicated than the bow, but it has the same premise of using bones to control the mesh of the model. This will allow me to now create animations like running, walking, jumping, and attacking. This should help the enemies feel much more lively than just cylinders that follow the player around. Probably will finish the animations and implement them in for both enemies and the character next week. Which should be a pretty big deal for the game. The ik bones are also in place so the animation should be relatively smooth hopefully there will not be any mesh tearing. Image 1: Adding the new clothes Image 2: Finished the new skeleton for animations Image 3: Importing the model into unity Image 1 Image 2 Image 3