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Showing posts from November, 2019

November 21 (week 9)

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Worked on getting the bones all finished up for the character/enemy model and it came out pretty well. Also created some clothes on the recommendation of Mr. Frisby. The bone works are more complicated than the bow, but it has the same premise of using bones to control the mesh of the model. This will allow me to now create animations like running, walking, jumping, and attacking. This should help the enemies feel much more lively than just cylinders that follow the player around. Probably will finish the animations and implement them in for both enemies and the character next week. Which should be a pretty big deal for the game. The ik bones are also in place so the animation should be relatively smooth hopefully there will not be any mesh tearing. Image 1: Adding the new clothes Image 2: Finished the new skeleton for animations Image 3: Importing the model into unity Image 1 Image 2 Image 3 

November 11th (week 8)

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This week I finished up the character model added the feet hands and head. I also started the process of some of the bone rigging which will help me create animations for the character and enemies. The process of creating hands with five appendages took an insane amount of time to try and create and I finally got a look that I can be satisfied with my current abilities for now. It took a lot of time to create the mesh and get it looking somewhat normal. I could still smooth out the mesh or subdivide it, but I think with texture and clothing the character models will look better with the harsh edges and will be fine once the box colliders have been added. They should also be perfect to just add colliders for the head torso legs and arms which could all have different damage variables when hit by an arrow. Image 1 Added the bones which will affect the character mesh and started the parent process so the body will act in specific motions when parts of the body are moved Image 2 The fi...

November 11th week 7 (left it as a draft by accident)

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This week I created a character model which will be used as the enemy as well. (It will save a lot of time just making one humanoid character model and rigging it in the end so they can share the same animations as well). It took a lot of research to find guide on creating a character model as well as one that could be rigged to have animations and colliders added later. I also spent a lot of time trying to find the correct design that I liked that I think could blend well with the game later without looking too out of place while still matching the theme of the terrain and environment. Image one the final product of what I have achieved for the week. Image two the early stages of filling out the body portions. Image three is the side profile of the body. Image 1  Image 2 Image 3