Posts

Showing posts from September, 2019

September 27th Week 2

Image
This week I created a bone rig for the bow. This allows the bow to be animated when the string is drawn back. I put constraints on the top of the bow and it allows the bow to bend when the string is drawn which when imported to unity will allow me to animate the bow when firing. I also figured out how to get the arrows shooting properly and stick to objects. I put much more coding into this week and I may polish some more. I am hoping next week I will be able to implement a turn and round system allowing the players to take turns firing at each other. I may also have to redesign the map based on what how my code interacts currently. A lot of progress was made for the firing mechanic this week though which is great. I also got the animations working in unity which makes the arrows firing look so much better. I need to fix the clipping of the bow with the player camera and probably add a fire rate next week as well. 1 2 3 4 Image 1 I am creating key frames for th...

September 20th First week

Image
I decided to post my first blog post a little late just to make sure I could polish more of my game. For the first week I decided to start with map development and so I started in blender by creating a low poly map which I have also taken many pictures of the process. I then imported my models into unity and started creating a scene. I also created a couple of cliff models so when the game is running they will randomly move to make shooting the other player more difficult. I created a model for my characters bow and arrow in blender and also imported those assets into unity. I then added a script for my character that would instantiate an arrow and cause it to travel at a variable speed. The arrow however did not face the direction of the camera when shooting so I had to later fix the mistake. 1 2 3 4 5 Image 1: Image one is the first creation of the map in blender. Image 2 : Image 2 is the second iteration of the map which was created so the players wo...