March 4th (Week 6)
This week I finished all of the animations for each direction and then implemented them in unity using a blend tree and used the previous movement code which now work super well and moves my character around animating in each direction. The blend tree isn't perfect I have a bug where the character will always face to the right when he is done moving, but I think the fix is changing some of the values in the movement code when the player is facing the other direction. The animations also don't always play for the forward and down movement which I assume is a similar situation to the player not facing the last known direction. The movement looks and feels really great and makes the game feel pretty polished for not being finished yet. The character can still shoot projectiles horizontally in one direction. Next week I will work on putting in the cursor and allowing the player to shoot in each direction. Once the player is done a little bit of polishing and then enemy code and I t...